// Automatic Campaign Switcher (ACS) Map List Config File // ====================================================== // This file was automatically generated by ACS v2.0.0 // // USAGE // 1) Each row represents one map for one game mode. // 2) The order the maps are listed here controls the order in game. // 3) Custom maps work, as long as the server can load the map. // 4) There is a hardcoded limit of 200 maps, changeable in the source. // 5) CAMPAIGN, SCAVENGE, and SURVIVAL are the only game modes needed. // 6) SCAVENGE and SURVIVAL do not require a END_MAP_NAME. // 7) Changes made while server is running will be loaded on next map change. // 8) Check server console output to see if everything loaded into ACS properly. // // COLUMN HEADERS // GAMEMODE, MAP_DESCRIPTION, START_MAP_NAME, END_MAP_NAME // CAMPAIGN MAPS CAMPAIGN, No Mercy, c8m1_apartment, c8m5_rooftop CAMPAIGN, Crash Course, c9m1_alleys, c9m2_lots CAMPAIGN, Death Toll, c10m1_caves, c10m5_houseboat CAMPAIGN, Dead Air, c11m1_greenhouse, c11m5_runway CAMPAIGN, Blood Harvest, c12m1_hilltop, c12m5_cornfield CAMPAIGN, The Sacrifice, c7m1_docks, c7m3_port CAMPAIGN, Dead Center, c1m1_hotel, c1m4_atrium CAMPAIGN, The Passing, c6m1_riverbank, c6m3_port CAMPAIGN, Dark Carnival, c2m1_highway, c2m5_concert CAMPAIGN, Swamp Fever, c3m1_plankcountry, c3m4_plantation CAMPAIGN, Hard Rain, c4m1_milltown_a, c4m5_milltown_escape CAMPAIGN, The Parish, c5m1_waterfront, c5m5_bridge CAMPAIGN, Cold Stream, c13m1_alpinecreek, c13m4_cutthroatcreek CAMPAIGN, The Last Stand, c14m1_junkyard, c14m2_lighthouse